
Fixed player strength calculation for scaling purposes not always updating properly. Fixed issue with necromancer twist of 'Root Out Undead' contract. Fixed Kraken sometimes not dropping loot. Fixed game potentially not continuing as characters with equipped wardogs get devoured by a Kraken. Fixed some legendary locations potentially getting sucked into nearby combat without the player having to first unlock them properly via event dialog. It's no longer dropped as loot by the Conqueror himself, as players might retreat from battle without realizing that this meant that the armor would be lost forever. Changed Black Monolith to always drop the Emperor's Countenance as loot again when destroyed. Changed AI to perform better when defending with and against ranged units. They’re also a bit less unique than before, which is a price to pay, but should still feel unique enough compared to fighting all other opponents in the game. With the new Alps, you’ll have to face off against nightmares holding you in place and damaging you a bit more literally, but you’ll also be able to get use out of more skills, perks and equipment than with the previous incarnation, and battles should end up feeling more varied and faster-paced. If the ‘Realm of Nightmares’ effect runs out, the living nightmares will also fade from the world. A single hit doesn’t do terribly much damage in any case, but nightmares can slowly eat away at your men’s sanity, health and morale. The more resolve a character has, the less damage they’ll take from these attacks.
Nightmares are a new type of opponent that goes down with just one hit, but whose attacks always hit and ignore armor. Any tile such affected has the boundary to the world of dreams erased for two turns, which allows living nightmares to manifest and haunt your men. Instead, they cast the new ‘Realm of Nightmares’ spell on ground near your men.
In order to achieve the above, we’ve changed the mechanics of the Alp quite fundamentally.Īlps no longer inflict the ‘Sleeping’ or ‘Nightmare’ status effects – those are gone. The Alp is a nocturnal predator that haunts you with nightmares and feeds off of it, and fighting it is supposed to have a puzzle-esque aspect to it as you navigate a maze of nightmares. In reworking the Alp, we wanted to have fighting them feel more varied and interesting than up to now, but at the same time not compromise their theme or identity.